Debug library roblox2/28/2024 ![]() ![]() ![]() Vomit starts at a base damage of 11, increasing in increments of 0.5 until it reaches its limit of 15 damage per tick after the consumption of 8 more corpses. This ability is unlocked upon using In Search of Corpses after consuming at least 20 corpses. Raising the weapon forward, it will vomit out blood in front of them that rapidly deals damage up to 6 times. Each instance of damage scales off the amount of corpses the weapon has consumed, starting at 1.5 and capping at 10, following the consumption of 100 bodies. Raising the weapon into the air, it will let out a loud screech while stunning and rapidly damaging any entities around the user up to 30 times. These effects will only stop when the user is suppressed or the round ends. The weapon will then be enhanced to a 3-hit combo that knocks back and ragdolls any opponents on the final swing, as well as being slung over its wielder's shoulder instead of being held with both hands.Ĭosmetically, all players will have their screen overlaid with one of the three Trumpets from its base game, Lobotomy Corporation, as well as overriding the area's music with SMILER. Merging with the weapon immediately unlocks and triggers its signature ability, In Search of Corpses. The user has the ability to Merge with the weapon, although they cannot do so until it has consumed at least 10 bodies, prompting them to consume more if they lack the requirement. These bonuses will continually stack and will reach their limits at the consumption of 40 bodies, resulting in 65 damage per swing and granting a total of +400 additional health. It deals a meager 12 damage and stuns the victims it 'bites' however, using smile on a corpse or getting the finishing blow on an opponent will consume the body, permanently adding 1.5 damage to the weapon, extending the wielder's max health by 10 and additionally healing them for twice the amount of their victim's health. Smile is first held in both of the user's hands, able to be swung every 1.5 seconds. While smile is equipped, the user will be granted +4 extra walkspeed. ![]()
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